I wrote the code for my first game when I was 12 years old, and it was a 2D ActionScript 3 platformer. Since then, I am always looking for new challenges to expand my knowledge and skills and I've been developing games for mobile, standalone and MR/VR/AR devices.
I am focused on creating maintainable and scalable solutions that meet the needs of OOP and SOLID principles & business goals. I specialize in writing clean code architecture using DI, applying design patterns, and implementing various gameplay mechanics. I love to solve complicated problems in a simple and beautiful way and by giving a problem to me you can be sure I found a creative solution for it!
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