np. Python, Warszawa, Startup

Technical Artist

Zarchiwizowane
Gamedev
remote

Currently, we are looking for a Technical Artist, a gamer with experience developing and maintaining successful mobile games to join our rapidly growing team who can create, review, and manage high-level designs.

Our client is a gaming hub powerhouse, creating world-class games with talent from all over the world, with global audiences. The company vision is to create stunning visuals with complex & entertaining products. Their way is to recruit, invest & evolve our people with the oversight for the future to ensure the creation of quality teams, leaders, and an outstanding work environment with pixel-perfect results.

Responsibilities:

  • Integrate creative assets (art and visual effects) into the game.
  • Investigate and implement new techniques and practices, keeping in mind performance and product requirements.
  • Contribute to technical solutions and pipeline design for the production and delivery of art assets.
  • Be responsible for creating a smooth pipeline for designs and assets incorporating significant amount of 2D and some 3D elements.

Requirements:

  • Experience in working with Unity 3D.
  • Understanding of particle systems.
  • Proven track record of both artistic and technical creativity with a passion for solving problems.
  • Great attention to details.
  • Upper-intermediate level of English or above.

Advantage:

  • Knowledge in 2D animation, Photoshop and Spine.
  • Knowledge in writing shaders.
  • Previous experience working in the mobile games industry.

What's in it for you:

  • A challenging function, with a lot of responsibility in a unique business environment
  • State of the art, cool, centrally located office with excellent atmosphere and superior working conditions
  • Competitive salary
28software
Outstaff
50 - 100
Branża
GameDev, E-commerce, Mobile, Medtech/Healthcare, Other
Założona
2019

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