Lucid Reality Labs is an immersive technology design, development & consulting company.
We develop hybrid XR ecosystems & unique immersive XR experiences for Healthcare/MedTech, Life Sciences/Pharma, EdTech, Aerospace, and Defence.
At the moment we are looking for a Tech Artist, who will use their knowledge of programming and art to integrate Lucid reality Labs 3D Art and Animation visual content into our VR, XR and AR projects, with a primary focus on the Unity:
- High attention to detail.
- Excellent communication skills.
- Experience with Unity’s Particle System and/or VFX Graph
- A strong portfolio or demo reel.
- Solid understanding of art and animation pipelines.
- Strong knowledge of Unity Engine and Rendering pipelines Unity provides. Experience in creating custom RPs is a big plus.
- Setting up workflows of art production
- Familiarity with game systems and the game development process.
- Scripting skills — C#
- Good proficiency with Unity’s NavMesh system
- Familiarity with the Unreal Engine a Bonus
Technologies: Primarily Unity Game Engine, Unreal Engine Knowledge a bonus.
Soft Skills:
- Strong mechanical aptitude
- Spatial awareness and attention to detail
- Ability to look up and understand technical data
- Critical thinking and strong reasoning skills
- Strong collaboration and communication skills.
- Liaising between heads of programming and design teams
- Researching and developing technical tools for a project
- Creating and editing shaders (HLSL, Shader Graph, Amplify)
- Supporting artists and engineers in the 3D art pipeline
- Assisting in asset performance and validation
- Solving complex technical issues during development
- Deciding on what software and tools are required for production
- Developing and maintaining resources and pipelines along with programmers
- Porting finished art to the game engine
- Ensuring final art runs to full visual fidelity
- Working within the limits of the game engine, curating file sizes, polygon counts and loading speeds
- Enforcing standards as outlined by heads of departments
- Developing tools to support production pipeline
- Setting up character animations and controllers
- Optimizing environments and establishing physics barriers
- Creating realtime and baked lighting setups
- Researching and overseeing the implementation of rendering techniques
- Developing performance of frame rate and memory
- Building navigation data and colliders for complex scenes
- Monitoring the performance of the application
- Maintaining technical documentatio
- 24 working days paid vacation, 7 days sick leave, and public holidays.
- Flexible working hours of remote work.
- Open-minded and outside-the-box ideas embodied in life.
- Award-winning and diverse team to grow together.
- Access to XR technologies.
- Minimum bureaucracy and a great working environment.
Join us, and together, let’s make a positive impact on how we experience life!