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Unity SDK developer (Platform team)

Zarchiwizowane
Gamedev
remote

We are Joyteractive - a leading mobile game developer and publisher specializing in the captivating world of puzzle games. Today, our team boasts 60+ rockstar professionals, and we're on the lookout for talented individuals to help us dominate the world of puzzles!

Cryptogram: Word Brain Puzzle  is our leader, currently holding the #1 spot among all Word IOS, Android games in the US.We are looking for a Unity Developer to join our team responsible for maintaining the service infrastructure that powers our development workflow. You will be working on a variety of tools and systems that our developers rely on daily.  Ready for a new challenge? Apply now!

What are you working on?

  • Genres: Casual, Puzzle
  • Platforms: iOS, Android

For which tasks (responsibilities)?

  • Develop and maintain the Publishing SDK.
  • Create comprehensive technical documentation for the SDK.
  • Provide technical support to multiple publishing teams.
  • Contribute to ongoing service projects and initiatives.

What kind of professional are we looking for?

  • 3+ years of experience as a Unity Developer
  • Excellent knowledge of Unity Editor and .Net
  • Experience working with SDKs (Firebase, Appsflyer, Facebook, Amplitude, Applovin, and others)
  • Ability to work with legacy code
  • English level sufficient for effective written communication with English-speaking teams.Will be а plus:Experience with Zenject, UniRx, building flexible and robust architectures, and developing modular systemsCI/CD experienceExperience with various automation tools for simplifying project builds and publishingExperience with NPM, UPM, and Unity's package system (developing and publishing packages)
  • Experience with Zenject, UniRx, building flexible and robust architectures, and developing modular systems
  • CI/CD experience
  • Experience with various automation tools for simplifying project builds and publishing
  • Experience with NPM, UPM, and Unity's package system (developing and publishing packages)

What are the conditions and bonuses?

🌴 18 business days of compensated day-offs

 8 paid Personal Days a year + 1 day is added every year

👉 Flexible Public Holidays policy

🎓 Individual budget for training and growth

❤️‍🩹 100% Sick Leave compensation

💻 Payment for wear and tear on equipment while using a personal computer

🌐 Remote work

Joyteractive
Product
10 - 50
Branża
GameDev

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